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The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima
https://nodai.repo.nii.ac.jp/records/2000325
https://nodai.repo.nii.ac.jp/records/2000325fc0d00da-9c02-43be-8b8b-38fffd90b932
名前 / ファイル | ライセンス | アクション |
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Item type | 学術雑誌論文 / Journal Article(1) | |||||||||
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公開日 | 2024-09-27 | |||||||||
タイトル | ||||||||||
タイトル | The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima | |||||||||
言語 | en | |||||||||
言語 | ||||||||||
言語 | eng | |||||||||
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資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||
資源タイプ | journal article | |||||||||
アクセス権 | ||||||||||
アクセス権 | open access | |||||||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||||||
著者 |
Xiaohan Mei
× Xiaohan Mei
× Yoichi Kunii
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内容記述 | ||||||||||
内容記述タイプ | Other | |||||||||
内容記述 | "Regarding the potentialities hidden in metaverse and virtual reality technology, the researchers and designers related to it have done a number of efforts, and it made the construction of metaverse and virtual reality to be a trending topic. In the virtual world, apart from virtual architecture, virtuallandscape also plays an indispensable role. Meanwhile, although landscape in games constitutes a vital part of virtual landscape, the landscape in movie and animation visual effects also plays a prominent role in virtual landscape. Compared to the landscape in movie or animation, playing games can be considered as a subjective interaction with game landscape, which is closer to the interaction with metaverse or virtual reality (they both show subjective interaction with virtual landscape). As such, this paper will take the game as the research medium. The beautiful landscape in the game Ghost of Tsushima has obtained widespread acclaim. Therefore, this paper will base on the game landscape of Ghost of Tsushima to analyze the correlation between both sequential and scene landscape of game landscape and subjective assessment. " |
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言語 | en | |||||||||
書誌情報 |
en : 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) 発行日 2024-06-05 |
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出版者 | ||||||||||
出版者 | Springer Nature Singapore Pre Ltd. | |||||||||
言語 | en | |||||||||
DOI | ||||||||||
識別子タイプ | DOI | |||||||||
関連識別子 | https://doi.org/10.1109/GEM61861.2024 | |||||||||
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出版タイプ | AM | |||||||||
出版タイプResource | http://purl.org/coar/version/c_ab4af688f83e57aa | |||||||||
備考 | ||||||||||
言語 | ja | |||||||||
値 | 著者最終稿 |