{"created":"2024-09-27T11:16:22.239617+00:00","id":2000325,"links":{},"metadata":{"_buckets":{"deposit":"a7b86c29-2444-41df-baa3-132c2564aeee"},"_deposit":{"created_by":15,"id":"2000325","owner":"15","owners":[15],"pid":{"revision_id":0,"type":"depid","value":"2000325"},"status":"published"},"_oai":{"id":"oai:nodai.repo.nii.ac.jp:02000325","sets":["1:1725514121328"]},"author_link":[],"item_10001_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2024-06-05","bibliographicIssueDateType":"Issued"},"bibliographic_titles":[{"bibliographic_title":"2024 IEEE Gaming, Entertainment, and Media Conference (GEM)","bibliographic_titleLang":"en"}]}]},"item_10001_description_6":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"\"Regarding the potentialities hidden in metaverse and virtual reality technology, the researchers and designers related to it have done a number of efforts, and it made the construction of metaverse and virtual reality to be a trending topic.\nIn the virtual world, apart from virtual architecture, virtuallandscape also plays an indispensable role. Meanwhile, although landscape in games constitutes a vital part of virtual landscape, the landscape in movie and animation visual effects also plays a prominent role in virtual landscape. Compared to the landscape in movie or animation, playing games can be considered as a subjective interaction with game landscape, which is closer to the interaction with metaverse or virtual reality (they both show subjective interaction with virtual landscape). As such, this paper will take the game as the research medium. The beautiful landscape in the game Ghost of Tsushima has obtained widespread acclaim. Therefore, this paper will base on the game\nlandscape of Ghost of Tsushima to analyze the correlation between both sequential and scene landscape of game landscape and subjective assessment. \"","subitem_description_language":"en","subitem_description_type":"Other"}]},"item_10001_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"Springer Nature Singapore Pre Ltd.","subitem_publisher_language":"en"}]},"item_10001_relation_14":{"attribute_name":"DOI","attribute_value_mlt":[{"subitem_relation_type_id":{"subitem_relation_type_id_text":"https://doi.org/10.1109/GEM61861.2024","subitem_relation_type_select":"DOI"}}]},"item_10001_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_ab4af688f83e57aa","subitem_version_type":"AM"}]},"item_1712542928545":{"attribute_name":"備考","attribute_value_mlt":[{"subitem_textarea_language":"ja","subitem_textarea_value":"著者最終稿"}]},"item_access_right":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorAffiliations":[{"affiliationNames":[{"affiliationName":"Department of Landscape Architecture Science Tokyo University of Agriculture Tokyo, Japan","affiliationNameLang":"en"}]}],"creatorNames":[{"creatorName":"Xiaohan Mei","creatorNameLang":"en"}]},{"creatorAffiliations":[{"affiliationNames":[{"affiliationName":"Department of Landscape Architecture Science Tokyo University of Agriculture Tokyo, Japan","affiliationNameLang":"en"}]}],"creatorNames":[{"creatorName":"Yoichi Kunii","creatorNameLang":"en"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","date":[{"dateType":"Available","dateValue":"2024-09-27"}],"filename":"10283931_著者最終稿_20240927134624.pdf","filesize":[{"value":"681 KB"}],"format":"application/pdf","url":{"objectType":"fulltext","url":"https://nodai.repo.nii.ac.jp/record/2000325/files/10283931_著者最終稿_20240927134624.pdf"},"version_id":"d7b37551-505e-4830-88da-7e7bca4f3500"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima","subitem_title_language":"en"}]},"item_type_id":"10001","owner":"15","path":["1725514121328"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2024-09-27"},"publish_date":"2024-09-27","publish_status":"0","recid":"2000325","relation_version_is_last":true,"title":["The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima"],"weko_creator_id":"15","weko_shared_id":-1},"updated":"2024-09-27T11:30:49.530873+00:00"}